procedural programming approach to 3D modeling

Procodile… their philosophy and website claims to apply procedural programming approach to 3D geometry generations…
interesting concept.. Haven’t actually tried out yet though….Personally wondering if there would be difference if they were
applying functional programming  approach though…
On second thoughts, it may not make much difference in 3D modeling

Rescuetime stats

I just had a look at my rescuetime statistics and this is an attempt  to interpret it.

Week             no. of hours      Efficiency**   Effective/Productive working hours*
 july 10-16     59h 51m           -0.7                27hr 20min
July 17-23     70h 21 m          -0.37               30hr 11min
July 24-30     57h 8m             -0.16              17hr  40m
July 31-Aug6 74hr 14m          -0.91               8hr 25 m
Aug7 – Aug 13 25hr 24m       -0.15               10hr 44m
Aug14-Aug20  42hr  28m      -0.19                26hr 04m

**- As displayed by rescuetime
* – (just summed up by category, including 0 productive hours)

The clear conclusion to be drawn is am more efficient when i work, nay spend a lesser no of hours on the comp.
Perhaps, not very surprising. I think i should target 50 hrs a week on the computer.
Note that 70hrs a week does result in 30hr on productive tasks but still a -0.37 efficiency…

P.S: i know the efficiency and working hours doesn’t add up or make sense, because rescuetime uses a
weighted average for efficiency. Weighted by productivity of the task(user-defined) from -2 to 2 integers.